Immersive Visual Anthropology

and Digital Humanities

Digital humanities have introduced radical changes in research and project development in the field of cultural heritage. The digital approach has also generated modifications in research methods and approaches as well as in aspects related to the visualization of knowledge and scientific dissemination. Beyond technological fascination, these new digital technologies make it necessary to develop new interdisciplinary research methodologies. This implies new interactive challenges, new forms of relationship between the environment and the user, new forms of curation and exhibition, new audiences understood as active users and the exploration of the possibilities of digitalization mixed realities.

LNew digital technologies son are a very powerful resource for the creation of knowledge experiences, the dissemination and preservation of heritage as well as the development of new narrative experiences oriented towards tourism and education. New immersive technologies articulate the contributions of robotics, telecommunications and VR allowingthe user to be in three spaces simultaneously. En In the last two years, and boosted by the global health situation, there has been a notable push in the exploration and design of Immersive Virtual Reality (IVR) experiencesVand AR which is being incorporated as a tool for education and researchThe RVallows the user to immerse themselves and project real movements in multidimensional scenarios generated through computer systems, using viewers and other devices that capture the position and rotation of the body. The RVI offers users a multisensory and immersive experience that goes far beyond what audience, students and researchers can experience in a class or exhibition or web site.

This line of research is based on the design of projects based on the creation of immersive experiences with VR technology that seeks to create a space of knowledge where the protagonist is the body. In digital environments, the relationship between the user and the space creates an immediate orientation in relation to the physical space, activating the user's participation. More than simply offering a visualization, these digital tools allow the creation of experiences. It focuses on the use of immersive technologies, which articulate the contributions of robotics, telecommunications and VR, allowing the user to be in three spaces simultaneously.

en_GB